What is Anti-Latency?
Anti-Latency is a multiplayer game, created using the Monogame framework, which allows users to simulate and compare the latency techniques Client-side predicition and Server Reconcilliation.
A latency technique is an algorithm designed to handle or mask the delay caused by packet latency between the server and the client (Or client to client if using a Peer-to-Peer network). Without these techniques users would experience the serious issues that latency causes.
A set-able (Millisecond) timer has been created to allow users to measure the severance that a certain delay causes. The game also allows users to create a local server which other users can connect to and see if they can feel the effect that latency has on an actual multiplayer session.
- Visual Studio 2015
- Monogame v3.4
Name: Joshua Petherick
Course: BSc (Hons) Computer Science (Games) with Placement
Project title: Comparing Latency Techniques using a Multiplayer Game
Project GitHub: https://github.com/JoshuaPetherick/Final_Year_Project
Main character provided by GameArt2D