Multi-Platform Turn-Based Strategy Game

Tags: ai, c#, ci301, dijkstra, game, multiplatform, pathfinding, project, strategy, unity

This page details my Individual Project; a turn-based strategy game, developed in the Unity engine.


The player controls a small group of units and must use various tactics to overcome a larger opposing army that has its own artificial intelligence. 

Units use a search algorithm to pathfind their way around the in game map, taking into account different tile types that are either impassable or can slow unit movement.

The game is designed to be played on both computers and mobile devices.

About Me

Computer Science (Games) BSc



Unity 3D